Steelworks
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How we build a prototype in a week

Our five-day loop for turning a pitch into something you can actually play.

A prototype has one job: answer a question. Is this mechanic fun? Does this camera work? Will players understand the core loop without a tutorial?

Day 1 — Pin down the question

Before we open the engine, we write down the single question the prototype must answer. Everything else is scope creep.

Days 2–4 — Build ugly, play often

Grey boxes, placeholder sounds, and a playable build at the end of every day.

Day 5 — Playtest and report

We hand over the build plus a short write-up: what worked, what didn’t, and what we’d try next.