How we build a prototype in a week
Our five-day loop for turning a pitch into something you can actually play.
A prototype has one job: answer a question. Is this mechanic fun? Does this camera work? Will players understand the core loop without a tutorial?
Day 1 — Pin down the question
Before we open the engine, we write down the single question the prototype must answer. Everything else is scope creep.
Days 2–4 — Build ugly, play often
Grey boxes, placeholder sounds, and a playable build at the end of every day.
Day 5 — Playtest and report
We hand over the build plus a short write-up: what worked, what didn’t, and what we’d try next.